Killzone: Shadow Fall

UI/UX Design and Animation for Killzone: Shadow Fall (PS4, 2013)

Working from San Diego with Guerrilla Games in Amsterdam.  This was a great project that spanned most of 2013.

The style is a mix of layered 2D touchscreens and 3D point cloud holograms.  

In the game world, the computer system forms a direct connection with the users biology.  This enables complex interactions to be completed with maximum speed and accuracy.

This is visualized by digital tendrils that flow between the user's high tech armor and the various touchscreens and holograms of the game world.